The essence of Catch-22 is that if you are concerned enough for your safety to ask to be declared insane, then you are sane enough to go into battle. The essence of Catch-23 is that if you stop breathing, you can't write anymore.
Joseph Heller was never played in a game.
He created "Spy Vs. Spy" for Mad magazine. Now we'll never know who wins.
(d) February 24th, 1998